I didn't really have too many problems throughout this project. To begin with, I did find it to be a bit of a steep learning curve getting used to Maya, though once I had become more accustomed to the interface everything began to flow a lot more smoothly.
There were a couple of points near the beginning of the rigging course where I made some silly mistakes and had to rewind a few videos to remedy the problems, but nothing major. Once I'd made a few of these mistakes, I found myself being more careful to not repeat them.
By the time it came to skinning and painting weights, I began to see how the differences in my mesh might pose some problems. The mesh was a bit more confusing to me than the tutors' model looked (I'm not very well educated in 3D models, so I'm not sure about the details of meshes) but I figured it would pose a nice challenge to figure out how to make the lessons work for my own choice of mesh.
The weighting process was a little bit tricky to get to grips with and I found myself spending a lot more time on it than I had expected. Conscious of this, I decided to cut back on some of the weight blending so as to get a working mesh completed in time.
The process was quite intuitive and I enjoyed it - if I find myself doing it again I'll be more prepared and knowledgeable so it should be a bit more successful.
As I moved on to the Python tool section of the course, I followed the tutorials as closely as I could and was successful in replicating the joint creation tool. However, the coding still goes way over my head!
I was slightly limited by time for several of the end sections - I also had to complete a project more or less from scratch for Spatial Constructs reassessment too - but I think I managed to plan my time efficiently enough to get a satisfactory result... I hope.
Overall, I feel as if I learnt a whole ton of useful techniques from this, and definitely intend to try again in my own time, perhaps taking on the entire 3D modeling pipeline as well.
Saturday, 25 July 2015
06 // Reassessment - part 1
I pretty much started from scratch for this reassessment, so decided to get a new mesh to work with... heading over to TF3DM again, I picked up the Jango Fett model. I'm not too sure if this choice of mesh would be ideal for the project, but I went ahead with it anyway.
I also signed up for Digital Tutors so I could use the in-depth tutorials they have to offer.
The next few posts will basically be a collection of progress screen grabs from start to finish, then at the end I'll write up some descriptions of any problems I met along the way.
I also signed up for Digital Tutors so I could use the in-depth tutorials they have to offer.
The next few posts will basically be a collection of progress screen grabs from start to finish, then at the end I'll write up some descriptions of any problems I met along the way.
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