After a very long break from anything Maya-related, I find myself playing catch-up and concentrating my focus on getting through the lab assignments for this module.
A few months ago, I had no idea what I was doing with Maya and Python scripting. Now, I still have no idea what I'm doing. This may or may not be fun!!
So opening up Lab 3, I get myself vaguely re-accustomed with Maya by working through the CubeMan pivot and rotation section of the assignment. I now understand the importance of hierarchy within the rigs. Everything goes relatively swimmingly, so onto the next part.
The Skeleton section proves to be a little more confusing; I honestly have no idea what's going on in this stage and I begin to realise that it's the third time I've attempted to do this part. I kind of understand what it is I'm trying to accomplish by rotating and aligning the joints, but full-understanding eludes me just now.
I decide to just follow along with the notes and hope that by getting further into the task, I'll gain a little more insight into this part of the pipeline. As far as I'm aware, everything seems to look as if I've done it correctly...
As I get to the scripting section, I realise just how out of my depth I really am with this: Python scripting to me is like trying to read a foreign language. I don't think I've even seen it before this module, let alone studied it, so when it doesn't work out for me I feel slightly demoralised. Perhaps there's a way I can wing it through the rest of the module without having to really understand what I'm doing with it?
Despite my first attempt not working out terribly well, I decide that given the looming deadline my main priority should be understanding the rigging process, so I don't spend too much time worrying about the scripting and move on.
Now I've worked my way through that part of the notes, I have a little more knowledge and move on to attempt my first character rig.










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